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Blast from the past!
posted by Steve on November 30, 2007 @ 11:18PM

Do you elder siblings remember this game for C64?  I can't beleive it used to be one of my favorite games.  The awesome game play and incredible graphics, let me tell you...

20 comments | Tags: video, funny

Hmmm...very suspicious
posted by GJ on November 30, 2007 @ 11:42AM

I've pointed several of you to a tech-savvy fraud blog called the Red Tape Chronicles over at MSNBC.com, written by Bob Sullivan.  Recently, he put up this entry that was basically totally irresponsible journalism, insinuating that perhaps Equifax was behind some mysterious fraudulent mini-charges showing up on people's credit cards for online book purchases.

Being a member of a rival credit bureau, you'd think I might cheer him on...but no, this is simply fermenting the distrust most consumers have of credit bureaus, and ignoring logic and evidence to come to a stupid conclusion based on anecdotal evidence.

I called out this fact in the comments (not that I work for a bureau, but that his article was misleading).  I also proposed what I believe to be the most likely situation--that some enterprising hacker released a bot that was smart enough to watch for people to order credit reports at Equifax, using a keylogger to record their info, and then proceeding to use the credit info gleaned to make fraudulent purchases.  In fact, I pointed out that this was likely done by someone who had a beef with Equifax, and it was doing a nice job of fooling a lot of tech-ignorant folks and those that believe the bureaus are evil incarnate.

I suggested to those who claimed it had happened to them that they should update their virus scanners and run a scan--then compare notes with other victims to see if perhaps my theory had some empirical data to back it up.

I checked back with the site today--guess whose comment never made it past the moderator?  I can think of one of two things: either they didn't like the hole I shot in Sullivan's innuendo, or they saw my email address and realized I was a bureau employee (which apparently would make me ineligible to comment??)

Needless to say, this makes Bob look like a fear-mongering newsie who would prefer that he not be challenged on his blog, for fear that his message of gloom and doom might be lessened. 

1 comment | Tags: blogs, censorship

Here's a video having nothing to do with Ron Paul. Cheers!
posted by GJ on November 28, 2007 @ 9:32AM

3 comments | Tags: video, funny

Link to Video...not a video
posted by Geoff on November 27, 2007 @ 4:45PM

For those of you who think Ron Paul is a whacko and full of soundbites, I encourage you to view this interview:

http://youtube.com/watch?v=hx2vLUMmSiA&feature=related

It's roughly 60 minutes long, but he goes into more detail and gives you a sense of who he is...may give you a new perspective on things, who knows.

18 comments | Tags: politics

Ticket to Ride, or how to play the game GJ is bringing at Thankgiving
posted by GJ on November 19, 2007 @ 3:00PM

Above, you can see the board that makes up the game, Ticket to Ride.  Take note of the the following:

  • colorful train pieces dotting the board.
  • colorful train paths dotting the board (they tend to be flat and outlined in black)
  • not-so-colorful wild spaces dotting the board (they are grey and outlined in black)
  • colorful pegs on the perimeter of the board.
  • colorful cards at the edge of one side of the board.  (no longer shown in the new image, thanks google)
  • the board happens to be a map of the continental US.

OK, I'm going to attempt to explain the rules, so you can begin formulating your strategies and still get severely beaten by me anyway.  Hahahahaha.  Ok, seriously, it's easy to play, but watch out for the WARNING in the middle of the rules.  It tends to confused people, so take a sip of strong coffee before trying to digest it.

 

Goal of the game:  Lay down your train routes to connect destinations you received during the game on your "Destination Tickets."  Track laid has the following point scale:

  • 1 car = 1 point
  • 2 cars = 2 points
  • 3 cars = 4 points
  • 4 cars = 7 points
  • 5 cars = 10 points
  • 6 cars = 15 points

You also score points for the face value of Destination Tickets you fulfill.  You lose points for the face value of Destination Tickets that you fail to complete.  One more way to score:  you get 10 bonus points for building the longest train, fully connected at the end of the game.

See--pretty easy so far.

Let's describe the game parts:

1.  Board:  map of the continental US, with major cities in the US and Canada marked as stations.  Each station is connected to at least two other stations by way of train paths, which are colored red, white, yellow, blue, green, purple, black, orange, or grey.  These route paths are where you will lay your...

2.  Train cars:  these are the playing pieces of the game.  You, as a player, are issued 45 cars of a particular color, be it black, blue, red, green, or yellow.  ***WARNING*** YOUR PLAYER COLOR HAS NOTHING TO DO WITH THE COLOR OF THE TRAIN ROUTE PATHS ON THE BOARD.  NEVER MIND THAT THE SAME COLORS ARE USED.  THIS IS THE ONLY DUMB PART OF THE GAME.  DON"T BE CONFUSED BY THIS DUMB DECISION BY THE GAME DESIGNER.  :)  ***WARNING***   

3.  Scoring pegs:  You get a scoring peg to place on the perimeter of the board.  As you build routes and score points, you increment your score using this peg, moving it up on the 0-100 scoreboard by however many points the route you made was worth.  Surprise--your peg matches the color of your train pieces.

4.  Destination Tickets:  These describe a route between two stations that you should build if you happen to hold that particular card.  Short routes are worth a few points, longer routes can be worth 20+ points.  They are a double edged sword, though--fail to make the route, and you lose that many points at the end of the game.

5.  Train Cards:  These come in colors to match most of the board pieces:   red, white, yellow, blue, green, purple, black, orange, or wild.   You need to use these cards to build your routes on the board--for example, you wish to build a five car route between point A and B that is colored red.  So, you then need a combination of 5 red and/or wild cards (in any mix) to build that route.

Now, here's how to play the game:

At the start of the game, you receive four Train cards, and three Destination Tickets.  Review the Destination Tickets, for you may return one of the three at the outset of the game if you so choose.  Generally, look at the board to see if the routes can easily be chained together, or will scatter your trains to the four winds.  Discard any oddball routes that don't fit with your strategy--especially the low value type.  Remember, you'll play no more than 45 train cars during the game, maybe less.

Next, five Train cards are placed face-up at the edge of the board, while the rest of that deck is facedown next to them.  The remaining Destination ticket cards are also located here, facedown.

Play then goes clockwise starting with the most experienced player.  On your turn, do one of three things:

  1. Pick up Train cards.   You may take two cards, either from the face up cards or the blind draw deck (facedown pile).  If the first card you take from the faceup array is a wild, you may not take a second card.  Not surpisingly, you may not pickup a faceup wild as your second card.  However, wilds found in the blind deck are your little secret.  :)  Why pick train cards?  You need them in order to do this:
  2. Build a route.  Using your best judgement after consulting your Destination Tickets, or if you have figured out where your opponent is going, build a route by trading in a set of cards that match in color to the path on the board you wish to fill.  For colored spaces, you must play either wilds or color cards that match.  For grey spaces, use any one color (and/or wilds) to build that route.  You need one card for every space in the route.  Once you trade in the cards to the Train discard pile, place your train cars on that route and move your scoring peg up the appropriate number of points.
  3. Alternatively, you could choose to draw three new Destination Tickets.  Of the three you pull, you must keep at least one of them.  Why do this?  Simply put, to gain more points.  Playes often do this if they've finished their original destinations and have lots of train cars left, or if they have a big rail network already and think that they can find a destination that already lies within their completed network.  Of course, you may find that you get three cards that are utterly unplayable--in that case, take the lowest point value card as your loss.

That's it!   The game ends when one player is reduced to 0, 1 or 2 trains.  When that happens, everyone gets one more turn, and the game ends.  So...watch the other player's train pile closely, and plan accordingly.  Many a winning game has slipped away because the killer destination was left short by one last route.

So...sound cool?  Questions?  Fire away!

14 comments | Tags: games

Hilary at her best
posted by Geoff on November 14, 2007 @ 6:43PM

In regards to the proposed grant of licenses to illegal immigrants in NY, which governor Spitzer recently tossed out the window.....

"Clinton, a New York senator, initially said the idea made a lot of sense but then equivocated and left her position vague during an October 30 Democratic debate inPhiladelphia, prompting her Democratic and Republican rivals to accuse her of engaging in political double-talk.

After Spitzer's decision, her campaign issued a statement saying she supported his move and made it clear she opposed granting licenses to illegal immigrants.

"As president, I will not support drivers' licenses for undocumented people and will press for comprehensive immigration reform that deals with all of the issues around illegal immigration including border security and fixing our broken system," Clinton said.

A rival Democratic candidate, Sen. Barack Obama of Illinois, quickly ridiculed her move.

"When it takes two weeks and six different positions to answer one question on immigration, it's easier to understand why the Clinton campaign would rather plant their questions than answer them," Obama spokesman Bill Burton."

Except from Yahoo.news 

5 comments | Tags: politics

Baumbach Christmas Wish List
posted by Marc on November 13, 2007 @ 7:22PM

The Baumbach Family Christmas Wish List is back up and you can find it here. I cleared out all the wish lists and reset everybody's "secret santa."

I'm expecting a lot of you to have forgotten your username and/or password. So if you have, shoot me an e-mail or leave a comment and I'll notify you.

5 comments | Tags: holidays

New Ghost Video...you be the judge
posted by GJ on November 13, 2007 @ 6:14AM

This one is even dumber than the swing. 

 

3 comments | Tags: woo, video

GIMP Update
posted by Abby on November 12, 2007 @ 12:07PM

If anyone's interested, GIMP's been updated with all sorts of new features. =)

Download the new version: [link]
Check out the release notes: [link]
View the website's new look: [link]

3 comments | Tags: GIMP

Steve will like this
posted by GJ on November 12, 2007 @ 11:42AM

Judy Wallman, a professional genealogical researcher, discovered that Hillary Clinton's great-great uncle, Remus Rodham, was hanged for horse stealing and train robbery in Montana in 1889. The only known photograph of Remus shows him standing on the gallows. On the back of the picture is this inscription: "Remus Rodham; horse thief, sent to Montana Territorial Prison 1885, escaped 1887, robbed the Montana Flyer six times, caught by Pinkerton Detectives, convicted and hanged in 1889.

Judy e-mailed Hillary Clinton for comments. Hillary's staff of Professional image adjusters sent back the following biographical sketch:

Remus Rodham was a famous cowboy in the Montana Territory. His business empire grew to include acquisition of valuable equestrian assets and intimate dealings with the Montana railroad. Beginning in 1883, he devoted several years of his life to service at a government facility, finally taking leave to resume his dealings with the railroad. In 1887, he was a key player in a vital investigation run by the renowned Pinkerton Detective Agency. In 1889, Remus passed away during an important civic function held in his honor when the platform upon which he was standing collapsed.

Now that's some spin!

4 comments | Tags: politics, joke

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